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Doom: The Dark Ages

The Doom franchise is no stranger to evolution, and Doom: The Dark Ages is the latest entry attempting to forge something new while staying faithful to the series’ brutal legacy. Serving as a prequel to Doom (2016), this installment offers a fresh, medieval twist on the iconic first-person shooter gameplay while inviting both longtime fans and newcomers into the carnage.

In this episode of Game Pass Grab, we unpacked the highs and lows of Doom: The Dark Ages, exploring everything from its mechanics and graphics to its place in the broader Doom legacy. Whether you’re a diehard Slayer or a curious first-timer, here’s what you need to know.

Game Pass Grab Bag Score:

Scores

Andrew: 80

Keith: 78

Aaron: 77


Average: 78.3


A Medieval Hellscape: What’s New?

Unlike the high-speed demon ballet of Doom Eternal, The Dark Ages dials down the pace. It leans into stand-and-fight mechanics, trading some of the movement-heavy chaos for more grounded, shield-clashing brutality. One of the most noticeable additions is the chain shield, a weapon that combines melee defense and offense, adding a new layer to the traditional Doom arsenal. There are also some truly wild elements—yes, there are mechs and dragons, though opinions vary on whether these additions are fully realized or just flashy distractions.

While the medieval theme is a fun shakeup, the gameplay remains fast and aggressive—at least in the hands of seasoned players. Some of the narrative surrounding the game suggests it’s slow, but we felt that was more perception than reality. Players who embrace the combat loop will find it just as intense as previous entries.


Gameplay: Still Ripping and Tearing—Just a Bit Differently

The soul of Doom—rip and tear until it is done—is very much alive. The core gunplay is still satisfying, and The Dark Ages offers difficulty sliders that let players dial in the exact experience they want, whether they’re newcomers or Doom veterans.

But not all changes were welcomed. The removal of glory kills—once a defining feature—left some fans disappointed. While repetitive for some, those finishers were a visual and rhythmic highlight. Their absence leaves a noticeable gap in the adrenaline flow, particularly for longtime fans.

We also noticed the combat pacing feels more deliberate, encouraging players to hold their ground rather than dart around arenas. Whether that’s a step forward or back depends on your expectations.


Story and Sound: A Mixed Bag

For those who come to Doom for the lore—yes, there are a few of you out there—the story is more pronounced than in previous games. But that’s not necessarily a win. Many of us found the narrative confusing or underwhelming, with weak character motivations and a structure that sometimes gets in the way of the action.

The music—a huge part of Doom’s identity—also drew criticism. Unlike the pulse-pounding, guitar-heavy soundtracks of previous titles, The Dark Ages opts for a more muted approach. Whether that’s an artistic choice to match the medieval aesthetic or simply a miss is up for debate, but it definitely dampens the usual adrenaline rush.


Visuals, Graphics, and Market Realities

Graphically, Doom: The Dark Ages is a bit of a contradiction. The environments are richly detailed and thematic, but complaints about muddled visuals and invisible walls were frequent. In some cases, the level design felt restrictive and less fluid than previous entries.

Pricing also entered our discussion—$80 feels steep for a game that, despite its strengths, has a few noticeable flaws. Thankfully, its availability on Game Pass makes the decision easier for many players.


Community Reactions and Doom’s Place in Gaming

The Doom community is split. Some praise the game for daring to try something different, while others see it as a step back from the high bar set by Doom Eternal. Still, even with critiques, there’s one thing we agreed on: Doom: The Dark Ages is fun. It may not hit every mark perfectly, but it maintains the series’ core spirit and offers a brutal, accessible experience that newcomers can enjoy without prior knowledge.

For achievement hunters, this game is especially friendly. The straightforward structure and customizable difficulty make it easy to dive in and rack up some quick wins.


Final Verdict

Doom: The Dark Ages is a bold, bloody experiment. It doesn’t always work—some mechanics fall flat, the music lacks punch, and the story leaves something to be desired—but at the end of the day, it’s still Doom. The gunplay is satisfying, the enemy designs are gruesome, and the new medieval flavor gives it a fresh identity.

If you’re looking for the purest form of Doom’s chaos, you may prefer previous entries. But if you’re open to a slower, more grounded approach that still embraces the Rip and Tear ethos, this game is worth a try—especially on Game Pass.


TL;DR Takeaways:

  • Prequel to Doom 2016 with a medieval twist
  • Slower, more grounded gameplay than Doom Eternal
  • Chain shield, mechs, and dragons mix up the combat
  • Glory kills removed, dividing long-time fans
  • Muted soundtrack compared to previous games
  • Accessible for newcomers, with adjustable difficulty
  • Story is present but underwhelming
  • Critics divided, but the game is still fun at its core
  • Great for achievement hunters
  • Available on Game Pass, making it an easy recommendation for fans of the genre

Are you a Doom loyalist or a first-time Slayer? Let us know what you think of Doom: The Dark Ages in the comments or on social—because whether it’s with a chainsaw or a medieval shield, ripping and tearing never really goes out of style.

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